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Clair Obscur: Expedition 33 review

I should be up front. I did not enjoy playing Clair Obscur. If you did, you probably don’t want to read this. I should also say that I don’t think my experience trumps anyone else’s. It’s just my experience. You may have loved this game, and that’s great. I respect that. I’m offering a counterpoint.... Continue Reading →

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Tue, 30 Dec 2025 12:30:57 +0000

Do UX designers dream of sleek radials?

Yes, yes they do. Okay, so I woke up in the middle of the night, having dreamed about how to fix the radials in BG III. I don’t even work on that game. The worst part about this is that I can’t really get it out of my head. Sometimes a problem will lodge itself... Continue Reading →

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Mon, 25 Sep 2023 01:02:30 +0000

I Am Feminist, Hear Me Snark!

Okay, so I have a very snarky hypothesis I want to share with the world. This is my hypothesis. Men already think they know everything, even if they don’t which is why we even have a word for it – mansplaining. I think, and this is the snarky part, that men don’t like tutorials because... Continue Reading →

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Sun, 17 Sep 2023 12:55:57 +0000

The Missing Voice

Both Baldur’s Gate and Starfield have protagonists that have a lot of conversations with a lot of people about a lot of topics. I’ve mostly been playing Baldur’s Gate III and it has a leg up on Starfield. I can see my character in the cutscenes. In Starfield I can’t. The expressions of the face... Continue Reading →

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Fri, 15 Sep 2023 06:00:25 +0000

Gaming Slump

I’m currently in a gaming slump. I don’t want to play anything, not even the games I’ve been waiting for and wanting to play for a while. Sometimes this happens. It’s annoying that it is happening now, though, at this moment, when I’ve got two massive games with romance options to play. I think I’ve... Continue Reading →

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Tue, 05 Sep 2023 06:00:19 +0000

My Kingdom for Some Usability

This is a rant. I want to preface with that, because I’m going to be a bit rude and a bit annoyed and I’ll probably make some people angry as per usual, but I really have to say this. What the hell happened to both Starfield and Baldur’s Gate III? Did no one run their... Continue Reading →

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Sun, 03 Sep 2023 16:39:30 +0000

Game Design Diary – The Issues With Unclear Unreal

So, I’m trying to make input work in a game that I’ve been building as part of an Udemy course. The issue is that it is next to impossible to find the bug. I’ve been redoing the same class, or lecture, or whatever you want to call it, three times now, and it always fails... Continue Reading →

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Fri, 01 Sep 2023 06:00:00 +0000

One of Those Moments – I Love Freddie

So, you’ll probably see a lot of these coming up the coming few weeks. I absolutely adore certain aspects of Stray Gods, and I will post about it and there will – due to the fact that the game is not very long – be spoiler-y clips. First out is Freddie, commenting on the Minotaur’s... Continue Reading →

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Mon, 14 Aug 2023 06:00:21 +0000

The Issue With Mechanics

Let me preface this by saying that there’s a lot going on in my head right now. I just finished reading Edward Castronova’s Synthetic Worlds and made a lateral jump into Second Person, edited by Harrigan and Wardrip-Fruin. Because Second Person is from 2007, the ludo-narrative war is ongoing, even in these pages. The interesting... Continue Reading →

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Tue, 08 Aug 2023 06:00:08 +0000

Game Design Diary – Capturing the Magic

I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal twitchiness of the prompt triggers. It’s also fun to do one of those vacuuming exercises... Continue Reading →

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Sun, 06 Aug 2023 06:00:46 +0000

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